As some people know, Unity has decided to change a lot with their latest ToS, and it's plans and ideas are not compatible with the future of game development I'm seeking, so as of today, I've decided to switch platforms to the Godot Engine, as it offers a good tool set, and an Open License to work with knowing that the future with them is secure and not at risk of some random changes like with Unity.
Merged Gravity as some may know, was being developed in Unity, as of this change, the game will be ported and remade in Godot. This means the development of this game has recently hit a big slowdown, but we hope we can get back on track easily in the future.
Thanks everyone again for playing Merged Gravity and giving me the energy to work on a full version.
Y'all rock;
- ChimeraDev
Kz-N
glad to see people using the godot engine more often, how has the development of the game been going?
ChimeraDev
The progress has been extremely slow, but I've working on a workload rescheduling to mitigate the transition as much as I can; this will obviously take a while!